Stardew Valley, the popular indie farming simulator (it’s more fun than “farming simulator” makes it sound, I promise) is quite possibly the chillest game of all time. But, without any multiplayer aspect, it can get … a bit lonely. From farming, to fishing, to exploring mines, it’s always felt like a game that would be better with friends.
We’ll soon find out if thats true. After about year of work has been put into the feature, the game will get cooperative multiplayer starting on August 1st.
There’s a slight catch: multiplayer will be limited to PC/Mac/Linux, at first. The trailer (below) says support will roll out to Nintendo Switch/PS4/Xbox One “soon”, but doesn’t get into specifics.
Multiplayer Stardew Valley will support up to 4 players on the same farm, with all players sharing the same money and farmland. According to this page on the Stardew Valley fan wiki, groups will be able to tweak the game a bit to their tastes (specifically, they can scale things like profit margins and in-game item costs) to account for the added ease of having four players doing the work that was previously designed for one.
Stardew Valley is surprisingly in-depth for a game built primarily by just one person; while it’s published by a company, the vast majority of the work — from the pixel art, to the musical composition, to the programming — is done by Eric “ConcernedApe” Barone. By the beginning of this year, it was reported that the game had sold over 3.5 million copies. GQ did a profile on Barone and how he built the game back in March.
Barone clarified a few things on Twitter shortly after the trailer went live:
- If you’ve already found your way into the multiplayer beta, there won’t be any major changes in the public releases besides a “few last-minute bug fixes”
- While work on the console builds is underway, he doesn’t have any release dates in mind yet
- No split-screen or shared screen co-op — if you want multiplayer, you’ll need your own device to play on
from TechCrunch https://ift.tt/2LpIJjC